Tuesday 16 October 2012

Language of Computer - by Tan Sin Yee



MIPS Addressing for 32-bit Immediate and Addresses
Introduction to Addressing Modes
·        A strategy/method to identify where the operand is located.
·        Each addressing mode has a unique formula to locate the operand.
They cannot replace each other to locate the operand.
·        The operand in memory in all (but 2) addressing modes.

32-bit Constants
·        Most constants are small
·        16-bit immediate is sufficient
·        For the occasional 32-bit constant
o   lui rt, constant
·        Copies 16-bit constant to left 16 bits of rt
·        Clears right 16 bits of rt to 0

Branch Addressing
·        Branch instructions specify
o   Opcode, two registers, target address
·        Most branch targets are near branch
o   Forward or backward
PC-relative addressing
·        Target address = PC + offset × 4
·        PC already incremented by 4 by this time

Jump Addressing
·        Jump (j and jal) targets could be anywhere in text segment
o   Encode full address in instruction

(Pseudo)Direct jump addressing

·        Target address = PC31…28 : (address × 4)

Target Addressing Example
·        Loop code from earlier example
o   Assume Loop at location 80000
·        LOOP:          mult   $9, $19, $10            # R9 = R19*R10
           lw        $8, 1000($9)           # R8 =@(R9+1000)
                         bne    $8, $21, EXIT          
                         add    $19, $19, $20         #i = i + j
                         j             LOOP
               EXIT:              ...
·        Assume LOOP is placed at location 80000


Branching Far Away
·        If branch target is too far to encode with 16-bit offset, assembler rewrites the code
·        Example:
beq $s0,$s1, L1
                       
bne $s0,$s1, L2
j L1
L2:      …

Addressing Modes in MIPS



Addressing Mode Summary

MIPS Assembly and Machine Language


Parallelism & Instructions: Synchronization
Definition of synchronization
Synchronization means the process of making two or more data storage devices or programs (in the same or different computers) having exactly the same information at a given time.

Synchronization
        i.            Two processors sharing an area of memory
·        P1 writes, then P2 reads
·        Data race if P1 and P2 don’t synchronize
o   Result depends of order of accesses
      ii.            Hardware support required
·        Atomic read/write memory operation
·        No other access to the location allowed between the read and write
    iii.            Could be a single instruction
·        E.g., atomic swap of register ↔ memory
·        Or an atomic pair of instructions

Synchronization in MIPS
·        Load linked: ll rt, offset(rs)
·        Store conditional: sc rt, offset(rs)
·        Succeeds if location not changed since the ll
o   Returns 1 in rt
·        Fails if location is changed
o   Returns 0 in rt
·        Example: atomic swap (to test/set lock variable)
             try: add   $t0,$zero,$s4  ;copy exchange value
        ll     $t1,0($s1)       ;load linked
        sc    $t0,0($s1)       ;store conditional
       beq  $t0,$zero,try  ;branch store fails
       add  $s4,$zero,$t1 ;put load value in $s4

Translating and Starting a program
Translation of hierarchy for C
·        4 phases to transform a C source code into a running program in memory:
i.                    Compiling
ii.                  Assembling
iii.                Linking
iv.               Loading




Assembler Pseudoinstructions
·        Most assembler instructions represent machine instructions one-to-one.
·        Pseudoinstructions: figments of the assembler’s imagination.
      move $t0, $t1                add $t0, $zero, $t1
      blt $t0, $t1, L                slt $at, $t0, $t1
                                            bne $at, $zero, L
o   $at (register 1): assembler temporary

Producing an Object Module
·        Assembler (or compiler) translates program into machine instructions
·        Provides information for building a complete program from the pieces
o   Header: described contents of object module
o   Text segment: translated instructions
o   Static data segment: data allocated for the life of the program
o   Relocation info: for contents that depend on absolute location of loaded program
o   Symbol table: global definitions and external refs
o   Debug info: for associating with source code

Assembling
·        Translate the assembly language into code(0,1)
·        Two steps to assemble:
i.                    First step
·        Assign instruction addresses
·        Find symbols(Labels and Global variable names)
o   Refer to symbol table(determine addresses)
ii.                  Second step
·        Assemble machine language code
·        Use the symbol table

Linking Object Modules
·        Produces an executable image
i.    Merges segments(data modules and code) symbolically in memory
ii.   Resolve the addresses of data and instruction labels
iii.  Patch internal and external references
·        Could leave location dependencies for fixing by a relocating loader
o   But with virtual memory, no need to do this
o   Program can be loaded into absolute location in virtual memory space

Loading a Program
·        Load from image file on disk into memory in UNIX system:
i.                    Reads the executable file header to determine segment sizes
ii.                  Create an virtual address space for text (instructions) and data
iii.                Copy text and initialized data into memory
o   Or set page table entries so they can be faulted in
iv.               Set up arguments on stack and copy the parameters(if any)
v.                 Initialize machine registers and sets the stack pointer to the first free location (including $sp, $fp, $gp)
vi.               Jump to startup routine
o   Copies arguments to $a0 and calls main
o   When main returns, terminates the program with exit system call

Dynamic Linking
·        Only link/load library procedure when it is called
o   Requires procedure code to be relocatable
o   Avoids image bloat caused by static linking of all (transitively) referenced libraries
o   Automatically picks up new library versions

Starting a Java program
·        Java was invented with a different sets of goals.
(a) Steps for the first time a call is made to DLL routine.

(b) The steps to find the routine, remap it, and link it are skipped on subsequent calls.

·        Java is compiled first to instructions sets that are easy to interpret which is Java bytecode instruction sets .
·        Java bytecode is a instruction from an instruction set designed to interpret  Java program.
·        Java bytecode is executed by a software interpret called Java Virtual Machine (JVM).

Translation of hierarchy of Java




References

http://users.manchester.edu/facstaff/rahmad/classes/308/slides/translating_executing.pdf

Written by, 
Tan Sin Yee
B031210297

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