Tuesday, 16 October 2012

Language of Computer - by Lai Wai Kuen


Supporting procedures in Computer Hardware
Procedures
·        In Pascal referred to as subroutines, functions in C and methods in Java, are chunks of code which are repeatedly used as the program executes.
·        Thus, using procedures acts as
o   Method of sharing code,
o   Reduce the size of program
·        Is a stored subroutine that performs a specific task based on the parameters with which it is provided.
·        or function is 1 tool programmers use to
o   structure program, both to make them easier to understand and
o   to allow code to be reused.
·        Allow the programmer to concentrate on just one portion of the task at a time;
·        Like a spy who leaves
o   with a secret plan,
o   acquires resources,
o   performs the task,
o   covers his or her tracks,
o   and then returns to the point of origin with the desired result.
o   A spy also operates on only a “need to know” basis, so the spy can’t make assumptions about his employer.
·        Similarly, in the execution of a procedure, the program must follow 7 steps call work:
1. set up parameters where the procedure can access them
2. transfer control to procedure
3. acquire storage resources needed by procedure
4. do the desired function/task
5. make result available to caller(where the calling program can access it)
6. release storage resources
7. return control to point of call/origin, since a procedure can be called   from several points in a program.


Why use procedures?
·        So far, our program is just one long run of instructions
·        We can do a lot this way, but the program gets too large to handle easily
·        Procedures allow the programmer to organize the code into logical units
© 2006-09 Perkins, DW Johnson and University of Washington 5

Used of procedures
·        A procedure provides a well defined and reusable interface to a particular capability
» entry, exit, parameters clearly identified
·        Reduces the level of detail the programmer needs to know to accomplish a task
·        Caller can ignore the internals of a function
» messy details can be hidden from innocent eyes
» internals can change without affecting caller
© 2006-09 Perkins, DW Johnson and University of Washington

Registers
·        are a number of small, high-speed memory
·        The register can contain the address of a memory location where data is stored rather than the actual data itself.
·        So, we load the data into special high-speed memory locations inside the processor itself called data or CPU registers.



Several classes of registers.
·        There are several classes of registers according to the content:
·        Data registers - used to store integer numbers
·        Address registers - hold memory addresses and are used to access memory. In some CPUs, a special address register is an index register, although often these hold numbers used to modify addresses rather than holding addresses.
·        General Purpose registers (GPRs) - store both data and addresses, i.e., they are combined Data/Address registers.
·        Floating Point registers (FPRs) - used to store floating point numbers in many architectures.                                                                                       

Registers vs. Memory
·        Registers are faster to access than memory
·        Operating on memory data requires loads and stores
o   More instructions to be executed
·         Compiler must use registers for variables as much as possible
o   Only spill to memory for less frequently used variables
o   Register optimization is important!
·        Registers can hold variables to reduce memory traffic and improve code density (since register named with fewer bits than memory location)
·        Registers are easier for a compiler to use
o   e.g., as a place for temporary storage

R
Resources Involved
MIPS software follows the following convention for procedure calling in allocating its 32 registers:
      Registers used for procedure calling:
     $a0 - $a3 : four argument registers in which to pass parameters
     $v0 - $v1 : two value registers in which to return values
     $ra : one return address register to return to the point of origin
MIPS assembly language includes an instruction just for the procedures: it jumps to an address and simultaneously saves the address of the following instruction in register $ra. The jump-and-link instruction (jal) is simply written
     jal  ProcedureAddress

      Transferring the control to the callee:
     jal  ProcedureAddress
     jump-and-link to the procedure address
     the return address (PC+4) is saved in $ra
     Example: jal 20000
      Callee returning the control to the caller:
     using jr $ra
     instruction following jal is executed next

Notes
ü jump-and-link instruction – an instruction that jumps to an address and simultaneously saves the address of the following instruction in a register ( $ ra in MIPS)
ü return address – a link to the calling site that allows a procedure to return to the proper address in MIPS it is stored in register $ ra.
ü Caller – the program that instigates a procedure and provides the necessary parameter values.
ü Callee – a procedure that executes a series of stored instructions based on parameter provided by the caller and then returns control to the caller.
ü Register is almost always called the program counter or more sensible name is instruction address register.
ü program counter(PC) – the register containing the address of the instruction in the program being executed.

Spilling registers to memory
·        a situation where any registers needed by the caller must be restored to the values that they contained before the procedures was invoked when  we cover up tracks after our mission is complete.
·        The ideal data structure for spilling registers is a stack – a last-in-first-out queue.
·        A stack needs a pointer to most recently allocated address in the stack to show where the next procedure should place the registers to be spilledor where old register values are found.
·        The stack pointer is adjusted by one word for each register that is saved or restored
·        Transferring data to and from the stack :
o   Placing data onto the stack is called a push, and
o   Removing data from the stack is called a pop.
Notes
ü Stack – a data structure for spilling registers organized as a last-in-first-out queue.
ü Stack-pointer – a value denoting the most recently allocated address in a stack that shows where registers should be spilled or where old register values can be found. In MIPS, it is register $ sp.
ü Push – add element to stack.
ü Pop – remove element from stack.

Nested Procedures
Nested function (or nested procedure/subroutine) is a function which is lexically (textually) encapsulated within another function. It can only be called by the enclosing function or by functions directly or indirectly nested within the same enclosing function. In other words, the scope of the nested function is limited by the enclosing function. The nesting is theoretically possible to any level of depth, although only a few levels are normally used in practice.
Purpose
·        Nested functions are a form of information hiding and are useful for dividing procedural tasks into sub tasks which are only meaningful locally;
·        it avoids cluttering other parts of the program with functions, variables, etc. unrelated to those parts.
·        Nested functions therefore complement other structuring possibilities such as records and objects.

Allocating Space for New Data on the Heap



Notes :
ü These address are only a software convention, and not part of the MIPS architecture.


Register conventions, usage


Figure 2 MIPS register conventions. A slightly different example of an R-format instruction involves substraction sub $t1 $s1 $s2, which means that we add two numbers stored in C registers 1 and 2 ($s1 and $s2), then put the result in temporary register 1 ($t1). Here, $t1 has the address 9, and the C-registers have the addresses 17 and18, as before. Note that the funct code for subtraction (34) is different from that for addition (32), and that there is no shifting.
The MIPS convention is to place the extra parameters on the stack just above the frame pointer.



Communicating with people
·        Byte-encoded character sets
o   ASCII: 128 characters
o   95 graphic, 33 control
o   Latin-1: 256 characters


Figure 3 ASCII representation of characters.
Note that upper-and lowercase letters differ by exactly 32;this observation can lead to shortcuts in checking or changing upper-and lowercase. Values not shown include formatting characters. For example, 8 represents a backspace, 9 represents a tab character, and 13 a carriage return. Another useful value is 0 for null, the value the programming language C use end of a string.




Characters and Strings in Java
Unicode is a universal encoding of the alphabets of most human languages, Figure 2 is a list of Unicode  alphabets


Figure 4 Example alphabets in Unicode. Unicode version 4.0 has more than 160 “blocks,”which is their name for a collection of symbols.
Each block is a multiple of 16. For example, Greek starts at 0370hex, and Cyrillic at 0400hex. The first 3 columns show 48 blocks that correspond to human languages in roughly Unicode numerical. The last column has 16 blocks that are multilingual and are not in order.
A 16-bit encoding, called UTF-16, is the default. Avariable-length encoding, called UTF-8 keeps the ASCII subset as 8 bits and uses 16-32 bits for the other characters. UTF-32 bits per character.
Characters are normally combined into strings, which have a variable number of characters. There are 3 choices for representing a string;
1.     The first position of the string is reserved to give the length of the string,
2.     An accompanying variable has the length of the string(as in structure),
3.     The last position of a string is indicated by the character used to mark the end of a string.
C uses the third choice, terminating a string with a byte whose value is 0 (named null in ASCII). Thus, the string “Cal”is represented in C by the following 4 bytes, shown as decimal numbers: 67, 97, 108, 0. (As we shall see, Java uses the first option.)

Byte/Halfword Operations
·        Could use bitwise operations
·        MIPS byte/halfword load/store
o   String processing is a common case
lb rt, offset(rs) lh rt, offset(rs)
o    Sign extend to 32 bits in rt
lbu rt, offset(rs) lhu rt, offset(rs)
·        Zero extend to 32 bits in rt
sb rt, offset(rs) sh rt, offset(rs)
o   Store just rightmost byte/halfword
Cha
String Copy Example
·        C code (naïve):
o   Null-terminated string
void strcpy (char x[ ], char y[ ])
{ int i;
i = 0;
while ((x[i]=y[i])!='\0')
i += 1;
}
·        Addresses of x, y in $a0, $a1
·        i in $s0
·        MIPS code:
Chapterstrcpy:
addi $sp, $sp, -4                               # adjust stack for 1 item
sw $s0, 0($sp)                                            # save $s0
add $s0, $zero, $zero                                  # i = 0
L1: add $t1, $s0, $a1                                           # addr of y[i] in $t1
lbu $t2, 0($t1)                                            # $t2 = y[i]
add $t3, $s0, $a0                              # addr of x[i] in $t3
sb $t2, 0($t3)                                              # x[i] = y[i]
beq $t2, $zero, L2                                       # exit loop if y[i] == 0
addi $s0, $s0, 1                                 # i = i + 1
j      L1                                                        # next iteration of loop
L2: lw $s0, 0($sp)                                                # restore saved $s0
addi $sp, $sp, 4                                # pop 1 item from stack
jr      $ra                                            # and return

References


Written by,
Lai Wai Kuen
B031210027





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